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New Post: First Post - Team Update

Hi, Team for all of you who are visiting. I made this site just to test around and see how it works. We will most probably use Joe's site but it really does not matter. I will try adding my stuff...

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New Post: Drakon Tile Ideas

http://www.silcom.com/~tomjolly/drakon2.htm

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New Post: wk 3 monday notes

TDD1) Table of Contents2) List of Implementation Details- structs- classes- functions- data structure {list, queues, stacks, etc}- user interface- networking3) Phases of Development- what's first/...

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New Post: Team Names

Lunar GamesEclipse EntertainmentAvalanche studiouselectric entertaimentkoap soft/gamescyanide studiosVenomsoftgrizzly gams 

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New Post: Team Names

Lunar GamesEclipse EntertainmentAvalanche studiouselectric entertaimentkoap soft/gamescyanide studiosVenomsoftgrizzly games 

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New Post: Feature Priority

1) Game board *1) Tiles *2) load a file with tile information into the game(the total set)3) end game statistics (easy to implement, just extra data in the class)3) more tiles4) time limit for player...

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New Post: Notes wk3 monday - Some info on project schedule for TDD

Project Schedule- Game-board class – Group due Thursday [9/17]- Player class             - May need dragon horde to hold total gold lost - Tile List (Deck, Player Hands, Game-board tile-list)- Player...

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New Post: GSP 360 Tile.h Update

Hi Team, Gindi and I worked on the and some of the main gameloop Tile.h and some of the functions to get started.Hours todayLari 12-5:30, 8:00-10:00pmGindi 12-5:30, 8:00-10:00pmJoe 12-5 Let's meet on...

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New Post: GameData update

Hey yall,I remember that importing SDL_Surface * screen to GameData did not often work right. I remember Prof Vaganoff also did his code where he just passed it into draw(SDL_Surface * screen)I tried...

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New Post: GameData update

I never had that problem it always worked for me.  I have made the appropriate changes and tested it, it works properly. 

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New Post: additional hours

ThursdayLari/Gindi/Binh12-3:00pm 7:30-11pmFriday Gindi/Lari9pm-12am 

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New Post: Working Version 28969

Hi team, I was able to remove all the extraneous stuff such as the drakon & drakon source folders that we weren't using. Also removed Gindi's links of failure. lol.

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New Post: Possible Solution to SDL_surface copying

 http://www.nabble.com/Copying-one-SDL_Surface-to-another-SDL_Surface,-how-i-do-it-properly--td18290890.htmlSDL_Surface* screenTEMP = SDL_ConvertSurface(Screen, Screen->format, SDL_SWSURFACE);And...

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New Post: Possible Solution to SDL_surface copying

Nice, will try it out.

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New Post: Possible Solution to SDL_surface copying

My Xbox hasn't arrived yet :(

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New Post: Possible Solution to SDL_surface copying

Thx, this solution worked.

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New Post: mind control

mind control1) st: player move clean up  -> m_active_player ->m_controllingPlayer?m_chosenPlayer:m_active2) st SELECT A PLAYER     - int m_chosenPlayer [0]3     - m_controllingPlayer = true;3)...

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New Post: Tile Abilities info

TILE HAS ABILITIES AT START OF TURN- teleport- master key- strong windTILE HAS ABILITIES AT END OF TURN- DESTROY TILE- ESCAPE - MAGICAL SHIFT- MAP CHAMBER- MIND CONTROL- FLOATING ROOM- LOOSE GOLD/STEAL...

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